Fallout 3 Nexus Mod S File

Guide on Fallout 3 mods. To help you select mods, we have compiled a few of them which will be very fun and beneficial for you. This is automated save manager. It saves periodically without any frustration. Your Fallout 3 files can get corrupt very easily and this mod helps you get out of that sticky situation. Fallout Mod Manager is a tool used to manage your load order and install mods correctly. Fallout Mod Manager is available on the nexus. Once FOMM is installed all you have to do to install a.FOMOD file is double click the.FOMOD file in its directory, go to package manager in FOMM and click the mods name on the list and the click activate.

. Quick Links. Fixes / Guides.

Modding. Fallout Network.Welcome to, Your one stop for Modding EVERYTHING Fallout.Got a mod to share? Want to talk about Modding? Whatever it is, you can do it here!Weekly Posts.

Request Wednesday - All Requests must go hereFILTER BY GAMERULES.Posts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not 'modding'.Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles. One word or vague titles will be removed.Posts asking questions that are answered in sidebar guides may be removed.Don't promote Piracy. This includes posting mods that were removed / taken down.

Piracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes:'Mr House is actually an Alien who started the great war' (/spoiler)To get this:Useful linksExplore the Fallout Network- Reddits Fallout Home- Discussion Fallout 3- Discussion for New Vegas- Discussion for Fallout 4- For the early Fallout games- In depth discussion for everything lore relatedVisit our sister subreddit at!

INI Missing: You have no Fallout4 INI file.Please run Fallout4 to initialize the file before installing any mods or turning on Archive Invalidation.Also I should note i've been having weird issues with moving my saves around today. I just built this computer and the saves were originally on a My Games folder on a thing called 'OneDrive', that shares certain files from my old computer. I cut and pasted those files out of that folder in the My Documents folder of the new computer and ever since i've been having issues getting my games to read the ini files and read the saves on FO4. They worked fine in the OneDrive thing but I wanted them on the HD of the computer and I guess than caused some problems, i dont know.

Okay, I found a fix for myself! Going to make this EXACTLY how I did it on Windows 10 to make sure it's done right. This will be for fixing NMM, it would be a good idea to make sure your ini and F4SE (if you use it) is already installed1. Uninstall NMM2. Download and use latest NMM Setup.exe (don't just update from previous install3.

Install NMM again, do NOT locate the NMM directory to x86 files. Make sure it's just plain Program files4. Don't run NMM as admin for the first run like I did.When I did this and loaded F4SE via that NMM install my 'Any modification any weapon' and 'All in one settlement source' mods started working again, as they weren't prior to the steps I took. Give a reply if this helped anyone having this problem.Cheers.



DOWNLOAD FWE (Fallout3 Nexus)


SCP-860-1 is a location that can be reached utilizing SCP-860. Description edit edit source SCP-860-1 is a small forest clearing centered on an 80 cm wide footpath surrounded by a grove enveloped in blue-colored mist. As soon as any person enters SCP-860-1, the door automatically closes. Scp 860 containment breach update.

Contents

  1. 4 Included Files + Plugins
  2. 5 Load Order + Compatibility

New Install Instructions

Fallout Wanderers Edition is distributed as a 'FOMOD-ready' install package, allowing you to make your own FOMOD or manually install the file. It is HIGHLY recommended that you use the Fallout Mod Manager's 'Package Manager' feature to install FWE. Following this method will make FWE much easier to uninstall as well.

Please follow the install instructions carefully:

  1. Download FWE and save it to your harddrive.
  2. Ensure that FOMM and FOSE (Fallout Script Extender) are up-to-date and properly installed.
  3. Launch FOMM and choose the 'package manager' option.
  4. Select the 'Add New' option and browse to and select the Full Package file you downloaded. Once you have selected the file, it may take a few minutes to build the FOMOD package.
  5. Once the FWE package shows up in the list of packages, activate it.
  6. Adjust the load order (see load order section below) of loaded mods according to the suggested load order guide (below) in FOMM (or another load-order tool).
  7. Be sure to enable both the FO3 Wanderers Edition - Main File.esm and FO3 Wanderers Edition - Main File.esp file, as well as any of the DLC support files.
  8. Turn on any desired optional files as well.
  9. You will need to install + launch 'Archive Invalidation Invalidated' or use the version included in FOMM or another utility.
  10. Launch fallout via FOSE (using FOMM or running the FOSE launcher directly).
If you are using any of the DLC's (or really any other mods alongside FWE) you will need to create a 'merged' patch using FO3Edit. A merged patch combines certain criticial records (i.e. FormLists) to ensure proper functionality across your load order. Please refer to the FWE FAQ page for detailed instructions on creating a merged patch.

Upgrading to FWE 5.0 from Prior Versions

FWE 5.0 reflects a significant change in the structure of the mod. The new in-game FWE Control Panel renders many of the optional mods unneccesary. To ensure a clean upgrade, please perform the following steps:

  1. Before upgrading, open a prior save and go somewhere where NPC's / loot does not respawn (i.e. your house). Save and then backup your save game.
  2. If you previously created a FOMOD package for your FWE install, you should now uninstall it (deactivate it in FOMM).
  3. It is recomennded that you use FOMM's package mananger to install the new version of FWE. You can use either the FOMOD version or the manual version to create the package.
  4. Once you have added FWE 5.0 to FOMM's Mod Manager, activate it at this time.
  5. IMPORTANT: Make sure to delete the following files are deactivated AND deleted from your data folder, thay are no longer used by FWE 5.0:
  • FO3 Wanderers Edition - Lvl 30 Balance.esp
  • FO3 Wanderers Edition - Lvl 30 High Skills.esp
  • FO3 Wanderers Edition - No Drug Visuals.esp
  • FO3 Wanderers Edition - Optional Harsher Wasteland.esp
  • FO3 Wanderers Edition - Optional No Fast Travel.esp
  1. IMPORTANT: If you have been using other FWE-based tweakes, such as Kai's tweaks and fixes, you should deactivate and remove these plugins as well (i.e. KH_FWE Fixes.esp, KH_FWE Tweaks.esp, KH_FWE Hellfirefix.esp, KH_NoAmmoWeight.esp, KH_MMMNoIncreasedSpawns.esp, KH_MMM override.esp, KH_223EX.esp)
  2. Load your save game. You should now 'Wait' (or rest) for 180 hours to reset the cells.
  3. You may need to reset some settings via the FWE Control Panel, such as your preferences for fast travel, or the harsher wasteland. Refer to the FWE Control Panel section of readme for more information on that.

Starting the Game

When you start a new game, after the opening video, the 'birth scene' will begin playing normally. Towards the end of the birth scene you will be prompted to 'continue dreaming' (which will allow you to play through the remainder of the Vault 101 starting sequence) or 'Wake Up!' If you choose to wake up, you will find yourself in an empty shack (not in Vault 101). This is the begenning of the integrated 'Alternative Start' mod.

There is a computer you need to activate that will let you choose your initial name, SPECIAL, skills, starting karma, race, and your 'history.' The different histories determine where you start the game and what equipment you have. While setting up your character, a number of scripts will be initializing in the background. The primary needs scripts in particular will eventually prompt you to define the configuration settings. See the 'RI - Primary Needs readme.html' readme in the mod-readme folder for more information.

After setting up your character, sleep on the mattress and you're new Fallout 3 experience will begin!

When you either leave Vault 101 after the intro sequence, or sleep in the alternate start bed and wake-up, and number of mod quest messages and pop-up menu's will appear as many of FWE's included features initialize for the first time. Please be patient as this sequence runs, and be sure to read all the messages so you know what is going on.


Included Files + Plugins

FO3 Wanderers Edition contains a number of different files that are required or optional.

Once you extract FWE archive, you should see the followig files and folders in your fallout3data folder:

  • FO3 Wanderers Edition - Main File.esm
  • FO3 Wanderers Edition - Main File.esp
  • FWE Resources
    • Folder contains readme files and other helpful documentation.

Optional Modules

There are a number of optional modules and support plugins for FWE. These are described more extensively in the 'Detailed Description' section of the readme. A brief description is provided here:

  • FO3 Wanderers Edition - DLC Anchorage
  • FO3 Wanderers Edition - DLC The Pitt
  • FO3 Wanderers Edition - DLC Broken Steel
  • FO3 Wanderers Edition - DLC Point Lookout
  • FO3 Wanderers Edition - DLC Mothership Zeta
  • FO3 Wanderers Edition - Alternate Travel
    • Links fast travel to the use of new motorcycle feature
  • FO3 Wanderers Edition - Followers Enhanced
    • Module containing all of the changes to, and new features for, followers. There is both a Broken Steel and a non-Broken Steel version. Use only one.
  • FO3 Wanderers Edition - Optional Free Play After Mainquest
    • Do not use with Broken Steel
  • FO3 Wanderers Edition - Optional Restore Tracers
    • Restores many of the bullet tracer effects to projectiles.
  • FO3 Wanderers Edition - Optional VATS Halftime
    • VATS is 1/2 of realtime speed.
  • FO3 Wanderers Edition - Optional VATS Realtime
    • VATS animations play in realtime.
  • FO3 Wanderers Edition - Optional Worn Weapons
    • Good condition and more powerful guns are significantly less common. Adds more melee enemy spawns and new 'worn' versions of basic weapons that have lower stats.

Load Order + Compatibility

Compatiblity

FWE is a large overhaul, and changes many aspects of the game. Gamesettings, weapons, armor, equipment, ammo, and many other types of records are modified by FWE. In general, remember that if two mods edit the same thing, which ever mod load later in your load order will 'override' the mods that load before. If you are worried about FWE's compatiblity with another mod you are using, here are some suggestions:

  • Load mods that you think might conflict with FWE before FWE in your load order to ensure that FWE's changes are functioning consistently and correctly, unless you know that the mod doesn't conflict at all with FWE, or you know what it changes and you want it to override FWE changes.
  • Load your mod list in FO3Edit and loook through each new mod that you add to understand what it changes and what potential conclits might arise.
  • Post on the FWE nexus page or on the Bethesda forums mod section to ask about specific compatiblity settings.

FWE is designed to work alongside other popular mods, including Mart's Mutant Mod, Weapon Mod Kits, FOOK, Energy Visuals Enhanced, and Project Beauty. For complete coverege using FWE alongside these mods, please refer to the Fallout Interoperability Program at the Fallout3 Nexus. In addition, the load order section (below), provides a sample load order to get you started using FWE with other major mods.

In addition, you can refer to the FWE Incompatibility List for specific mod issues.


Load Order

The following is a suggested load order for using FWE with art's Mutant Mod (MMM), Weapon Mod Kits (WMK), Energy Visuals Enhanced (EVE), and Project Beauty (PB):


Load Order template


Includes: FWE, Project Beauty, Weapon Mod Kits, Mart's Mutant Mod, and EVE

ThePitt.esm
PointLookout.esm

CRAFT.esm
Project Beauty.esm
<---------------------------.esms from all other mods (except follower and weather mods!)
FO3 Wanderers Edition - Main File.esm
<--------------------------- .esms from Follower and Weather mods
DarNifiedUIF3.esp
Project Beauty- Point Lookout.esp
<--------------------------- .esps from other mods (except follower and weather mods!)

FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced.esp (Choose BS OR Non-BS Version) (OPTIONAL)
FO3 Wanderers Edition - OTHER OPTIONAL FWE MODULES

FO3 Wanderers Edition - Project Beauty.esp (FROM FOIP)
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp (FROM FOIP)

WeaponModKits - FWE Master Release.esp (FROM FOIP)
WeaponModKits - FWE Optional Worn Weapons.esp (FROM FOIP, only if using using F3 Wanderers Edition - Optional Worn Weapons.esp!)
WeaponModKits - OperationAnchorage.esp (FROM FOIP)
WeaponModKits - BrokenSteel.esp (FROM FOIP)
WeaponModKits - Zeta.esp (FROM FOIP)

EVE Operation Anchorage.esp
EVE - FWE Master Release (Follower Enhanced).esp (FROM FOIP)
EVE - FWE with WeaponModKits.esp (FROM FOIP)

Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty.esp (FROM PROJECT BEAUTY)
Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty + FWE.esp (FROM FOIP)

<--------------------------- .esps from Follower and Weather mods